Alystarpedia

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Spells Icon Spells Rotation

Mastering spells is key to optimizing efficiency in any hunt, boss fight or any adventure in Tibia. Here, you'll find detailed information on spell usage based on your vocation, level, and combat type. Whether you play solo, in a team, or face challenging bosses, proper spell management will make the difference between a profitable hunt and unnecessary supply waste.

Executing precise spell rotations improves DPS and sustainability in prolonged hunts. Here, you will find optimal sequences to maximize damage, healing, and support while considering cooldown times and mana efficiency. Adapting rotations according to team composition and enemy type can significantly reduce pressure on healers and improve group stability.

Druid Druid
Knight Knight
Monk Monk
Paladin Paladin
Sorcerer Sorcerer

Druid Spell Rotations

The Elder Druid (ED) excels at both elemental damage and healing, alternating ice/earth spells with healing routines. Their high mana regeneration lets them cast area spells frequently for maximum damage, but when hunting solo they must manage HP (using Utamo Vita or Mana Shield potions), and in parties they focus on keeping the knight/tank alive. Below are recommended rotations for Solo Hunts, Party Hunts, and Boss Fights in three level brackets: 150–300, 300–500, and 500–700.

Solo Hunt

Levels 150–300

Basic Rotation: Alternate Strong Ice Wave (Exevo gran frigo hur) and Terra Wave (Exevo tera hur) for continuous damage intercalating with Ultimate Healing (Exura vita) and Utamo Vita for healing and defense.

A typical cycle:

  1. Terra Wave (Exevo tera hur).
  2. Strong Ice Wave (Exevo gran frigo hur).
  3. Terra Wave (Exevo tera hur).
  4. Area rune (e.g., Avalanche or Great Fireball).
  5. Repeat, waiting for each spell's cooldown intercalating UE's cooldowns.

Ultimate Spells: Every ~40s use Eternal Winter (Exevo gran mas frigo) or Wrath of Nature (Exevo gran mas tera) to finish off large pulls. Choose Eternal Winter against ice-sensitive targets; Wrath of Nature for earth-vulnerable creatures.

Survival: Keep Mana Shield (Utamo Vita) or Mana Shield potions active if pulled into danger.

Suggest Hunts:

  • Lycantrope Cave (Edron) with Great Fireball runes.
  • Glooth Factory (Oramond) with Great Fireball runes.
  • Summer Court (Feyrist) hunts using Avalanche against grouped monsters.
  • Issavi Tombs (Issavi) with Avalanche/Sudden Death runes.

This information is not definitive. You can adjust our advice to your game.

Wheel of Destiny Spell Highlights

The Druid wheel has four domains for Dedication, Conviction, and Revelation perks. Dedication perks gradually boost stats (e.g., +HP, +MP) with each point. Conviction perks give medium effects (spell augments or passives), and Revelation perks are powerful tiered abilities unlocked at 250/500/1000 points in a domain. Below is a breakdown of the key Druid perks:

Revelation Perks

Perk Description & Stages
Blessing of the Grove
Blessing of the Grove
Increases all healing based on the target's HP (passive).
  • Stage 1: +6% / +12% if under 30% HP
  • Stage 2: +9% / +18% if under 30% HP
  • Stage 3: +12% / +24% if under 30% HP
Twin Bursts
Twin Bursts
Unlocks Ice Burst & Terra Burst AoEs.
  • Stage 1: +20% DMG, 22s CD
  • Stage 2: +40% DMG, 18s CD
  • Stage 3: +60% DMG, 14s CD
Gift of Life
Gift of Life
Prevents fatal blow; overheal heals up to 30% HP.
  • Stage 1: 20% HP heal, 30h CD
  • Stage 2: 25% HP heal, 20h CD
  • Stage 3: 30% HP heal, 10h CD
Avatar of Nature
Avatar of Nature
Reduces damage taken and adds extra critical damage.
  • Stage 1: -5% damage taken, +5% critical damage, 120m CD
  • Stage 2: -10% damage taken, +10% critical damage, 90m CD
  • Stage 3: -15% damage taken, +15% critical damage, 60m CD

Conviction Perks

Perk Effect
Healing Link
Healing Link
Gain +10% healing when you heal another. (Flat bonus)
Spell Augmentations
Icon & Spell Stage 1 Stage 2
Heal Friend
Heal Friend
-10 Mana Cost +5.5% Healing
Nature's Embrace
Nature's Embrace
+11% Healing -10s Cooldown
Mass Healing
Mass Healing
+4% Base Heal Expanded AoE
Strong Ice Wave
Strong Ice Wave
+3% Mana Leech +10% Damage
Terra Wave
Terra Wave
+6.5% Damage +5% Life Leech

(Augmentation bonuses stack additively.)

Dedication Perks

Dedication Perks sit on the outer rim of the Elder Druid's Wheel of Destiny and grant small, incremental boosts to core stats. Each promotion point you invest increases its bonus by a fixed amount up to the slice's maximum. For EDs blending support, tanking, and off-DPS, allocating points here boosts survivability and utility.

Slice Effect Numeric Bonus Notes
Hit Points Raises maximum HP based on druidic HP gain per level
  • +3 HP
  • +2 HP
  • +1 HP
  • +1 HP
Druids gain +5 HP/level; first point ≈60% of level's HP
Mana Increases maximum Mana by druidic MP gain per level
  • +1 MP
  • +3 MP
  • +6 MP
  • +6 MP
Boosts sustain for long hunts (more spells before potions)
HP & Mana Combined slice granting both HP and MP Follows same proportions as individual HP/MP slices Ideal for balanced support and off-DPS roles
Capacity Increases carry capacity
  • +5 oz
  • +4 oz
  • +2 oz
  • +2 oz
Druids gain +10 oz/level; helps with loot-heavy runs
Mitigation Multiplicatively reduces incoming damage types +0.03% damage reduction per point Softens hits, enhancing survivability

Why Dedication Perks Matter


  • Tanking & Survivability: HP slices boost health pool; Mitigation reduces each hit's impact.
  • Mana Sustainability: MP slices allow more spells before potions.
  • Endurance on Hunts: Capacity slices minimize trips.
  • Group Utility: Balanced HP/MP ensures reliable support.

Recommended Wheel Paths